Guilty gear xrd 3d models1/12/2024 ![]() There is no "easy editor with 3 buttons" or things like that. All things that cannot be done in 5 minutes as you may seem to think. Arc originally created the 3D models using Autodesk XSIĬonsidering the initiali question, you seem to be a newbie in the 3D world, so don't expect to edit 3D models without introducing problems: if you modify the shape, you probably have to re-texture the model and re-adapt the skeletal rigs for the animations. Any decent 3D software will load any file format, including Blender. 3D models are not dependant by the modelling software: just use whatever you want. This means you need a tool for extracting or loading the mesh from those packages in a modelling tool, like for example the ActorX import plugin.Īlso, using tools like the UE Viewer you can just export the meshes from the files. Guilty Gear, as every UE game, has meshes packed with other data in the PSK file format (ActorX). ![]() UDK is not a modeling tool and, as such, it doesn't have a "UE3 compatible format" for meshes.
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